[0.17.8] enabling research queue after game start disables achievements

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diederTheBeater
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[0.17.8] enabling research queue after game start disables achievements

Post by diederTheBeater »

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/c game.player.force.research_queue_enabled = true
will disable achievements. This makes no sense, as you can enable it on map setup, without disabling achievements.

Rseding91
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Re: [0.17.8] enabling research queue after game start disables achievements

Post by Rseding91 »

Thanks for the report however that's working as intended: using any console command disables achievements.
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TruePikachu
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Re: [0.17.8] enabling research queue after game start disables achievements

Post by TruePikachu »

Or rather, using the console to run any Lua code does. Not all console commands disable achievements, but the `/c` one _always_ does.

MooOooN
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Re: [0.17.8] enabling research queue after game start disables achievements

Post by MooOooN »

Will this not be added in, in game settings?
Or at least setting queue as default value while setting up game? This would really be a QoL improvement.

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