[0.17.8] Belt, rail, and fluidbox connections to enemy structures - bug or intentional?
Posted: Thu Mar 07, 2019 9:31 pm
Your own belts, rails, pipes &c will connect to compatible entities regardless of force affiliation, including entities belonging to hostile forces.
Steps to reproduce:
Log: download/file.php?id=44480
Steps to reproduce:
- Download the attached scenario and start playing. When you start the scenario, anything inside the large hazard-concrete square belongs to the player's force, while structures outside that square belong to a hostile force called "rival". An iron chest inside the square contains items you will need for the next steps.
- Extend the belt with the copper plates on it using belt segments of your own. The belts will connect and plates will flow to your section of the belt.
- Place a belt segment on the opposite side of the curve. It will turn from a curve into a side-load.
- Place your own locomotive on the rail. The game will let you, even though the rail belongs to a hostile force.
- Mine the gate from inside the hazard concrete square and re-build it on top of a rail segment belonging to the "rival" force. The game will let you.
- Drive your locomotive. Notice that your own gate (built on enemy rails) opens when your locomotive approaches it, but the enemy gate does not.
- Extend the rail line with rails of your own. They will connect.
- Connect the two storage tanks with a pipe segment. Lubricant levels in the tanks will equalize.
- Attach pumps to the tanks. Notice that you can pump fluids both into and out of the tanks, even though they belong to a hostile force.
Log: download/file.php?id=44480