[0.17.5] Personal Bots Delayed Construction

Bugs that are actually features.
Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.5] Personal Bots Delayed Construction

Post by Rseding91 »

R3vo wrote:
Thu Mar 21, 2019 12:51 am
I have the same issue with repairs. The robots have quite some delay before they repair anything nearby. However, there are not many objects which need maintanance on the map.

I can upload a savefile it required.
Run:

Code: Select all

/c game.player.print_robot_jobs()
and tell me what it says.
If you want to get ahold of me I'm almost always on Discord.

R3vo
Inserter
Inserter
Posts: 35
Joined: Thu Sep 03, 2015 5:38 pm
Contact:

Re: [0.17.5] Personal Bots Delayed Construction

Post by R3vo »

Entity Ghosts: 145
To Repair: 292

Everything else zero.



I used a wrong save file. For up-to-date numbers see the attached file.
Attachments
Bugreport.jpg
Bugreport.jpg (40.09 KiB) Viewed 1070 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13175
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.5] Personal Bots Delayed Construction

Post by Rseding91 »

R3vo wrote:
Thu Mar 21, 2019 9:13 am
Entity Ghosts: 145
To Repair: 292

Everything else zero.



I used a wrong save file. For up-to-date numbers see the attached file.
Yep that's normal. You can expect a maximum of 9.3 seconds between robots being sent out to repair stuff since 1 job per tick is checked.
If you want to get ahold of me I'm almost always on Discord.

R3vo
Inserter
Inserter
Posts: 35
Joined: Thu Sep 03, 2015 5:38 pm
Contact:

Re: [0.17.5] Personal Bots Delayed Construction

Post by R3vo »

Rseding91 wrote:
Thu Mar 21, 2019 12:27 pm
R3vo wrote:
Thu Mar 21, 2019 9:13 am
Entity Ghosts: 145
To Repair: 292

Everything else zero.



I used a wrong save file. For up-to-date numbers see the attached file.
Yep that's normal. You can expect a maximum of 9.3 seconds between robots being sent out to repair stuff since 1 job per tick is checked.
I see. I was quite surprised how many jobs were open when I checked it with the command you've provide.

Post Reply

Return to “Not a bug”