After researching logistics that I discovered I could research "Character Logistic Trash Slots 1"
This doesn't seem intended because if one was so inclined you could research "Character Logistic Trash Slots 2" before researching "Character Logistic Trash Slots 1".
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Screenshots were of the correct technology series but I left out "Trash" when referring them in my post. Oops. Fixed now.
Poking around the tech tree I located "Character Logistic Trash Slots 2" and discovered that it depended on "Logistic Robots" with the "Character Logistic Trash Slots 1" just not there.[0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
[0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
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Last edited by credomane on Sun Mar 03, 2019 3:30 pm, edited 1 time in total.
Re: [0.17.4] "Character Logistic Slots 1" Technology has incorrect dependencies.
You are confusing "Character Logistic Slots" with "Character Logistic Trash Slots". NaB.
Re: [0.17.4] "Character Logistic Trash Slots 1" Technology has incorrect dependencies.
Crap, I am, I'll correct that. The screenshots are still accurate though.
Re: [0.17.4] "Character Logistic Slots 1" Technology has incorrect dependencies.
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And delete this thread...You got it in the Not a bug section, that works too. I somehow missed a mod when going through to disable them all to figure this out. Apparently "EvenDistribution" modifies the trash technologies to enable early autotrash slots which makes no sense without logistic bots...lol
Thankfully it is a startup option. This is either a new option in 0.17 or something I disabled a long long time ago in 0.16 then forgot about. Sorry for all the fuss. The "show-debug-info-in-tooltips" debug option would be really handy showing what mods "owns" the technology and by "owns" I mean the last one that modified it.