Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED
Posted: Wed Aug 07, 2019 1:17 pm
Thanks for all the reports.
By now, I am 99% sure it is not caused by a bug in the game and it is rather just another error that just happens on some computers due to some instabilities.
It could unstable graphics driver, other software messing up GPU state, or HW being unstable for some reason - overclocking, overheating, power issues, manufacturing defect, you name it. Updating graphics driver while the game is running would cause this error also. If you try to lookup the error in context of other games, you find the wierdest advices that people say helped them to fix the problem - for example disabling all HDMI Audio devices.
Anyway, if the error occurs, you should try to just reboot your PC first; If that doesn't help, try to update your graphics driver, and if that still doesn't fix it, switch try to switch to OpenGL renderer.
I also gave up on trying to recover from the error for time being, so when the error occurs, a better error message will be shown with an option to switch to OpenGL as a workaround.
By now, I am 99% sure it is not caused by a bug in the game and it is rather just another error that just happens on some computers due to some instabilities.
It could unstable graphics driver, other software messing up GPU state, or HW being unstable for some reason - overclocking, overheating, power issues, manufacturing defect, you name it. Updating graphics driver while the game is running would cause this error also. If you try to lookup the error in context of other games, you find the wierdest advices that people say helped them to fix the problem - for example disabling all HDMI Audio devices.
Anyway, if the error occurs, you should try to just reboot your PC first; If that doesn't help, try to update your graphics driver, and if that still doesn't fix it, switch try to switch to OpenGL renderer.
I also gave up on trying to recover from the error for time being, so when the error occurs, a better error message will be shown with an option to switch to OpenGL as a workaround.