[sound] "Alert volume" doesn't modify the programmable speaker volume

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braiam
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[sound] "Alert volume" doesn't modify the programmable speaker volume

Post by braiam »

As the title says, the programmable speaker sound isn't modified by the "Alert volume" in the sound configuration, but by the "Game effects volume" one. While the programmable speaker is an in game feature, given that it also shows an icon like other alerts (entity damage/destroyed) one would expect that it would affect it.

Rseding91
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Re: [sound] "Alert volume" doesn't modify the programmable speaker volume

Post by Rseding91 »

Thanks for the report however this is working correctly. The speaker is primarily a local-only sound. You have to explicitly set it up to play globally (which generates the alert icon) but that isn't its primary use case.
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braiam
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Re: [sound] "Alert volume" doesn't modify the programmable speaker volume

Post by braiam »

Thanks, then I wasn't going crazy. BTW, could the programmable speaker reuse the alert code path when set up to play globally and change the text to say "upgrade to alert", since that's essentially what the option does, and would explain what the option does. Do I have to open a FR for that?

Rseding91
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Re: [sound] "Alert volume" doesn't modify the programmable speaker volume

Post by Rseding91 »

The sound itself defines what sound category it is effected by - it's not runtime adjustable what category a sound is associated with.
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