Very High Chunk Generation Times
Posted: Fri Jan 11, 2019 3:00 pm
We are seeing very high chunk generation times, often leading to mass player drop on the MP server due to connection timeouts. When tested in SP a single chunk generation will pause the average players game for a moment and 10 chunks generated by a flying arty shell will cause the game to hang for over 10 seconds.
Example after the Map Generation has recently run with a time usage of 11,650. This map was generated using a lot of mods, however, the issue is reproducible with no mods and so that is what I have attached.
Side note, there may be an onscreen gui left over from the scenario code that has been removed in this attachment.
Steps to reproduce using artillery to trigger chunk generation:
Example after the Map Generation has recently run with a time usage of 11,650. This map was generated using a lot of mods, however, the issue is reproducible with no mods and so that is what I have attached.
Side note, there may be an onscreen gui left over from the scenario code that has been removed in this attachment.
Steps to reproduce using artillery to trigger chunk generation:
- load save
- take artillery remote and target as far north as possible with some void tiles below (i.e. not a path already generated)
- enjoy the hang
- load save
- run command:
Code: Select all
/c game.player.teleport({-110, -6940})
- you have been teleported to the highest northen revealed area and map generation will trigger