[0.16.51] Rocket Silo energy consumption

Bugs that are actually features.
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dangolon
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[0.16.51] Rocket Silo energy consumption

Post by dangolon »

I am using a rocket silo with 4 productivity 3 modules and 6 beacons with two speed 3 modules each.
The game shows me that the energy consumption should increase by 740% to 33.5 MW.

I noticed that building the rocket parts is effected by the modules but does not use more energy as shown in the graph.
Only the last part of building the rocket, when the rocket is going up, the silo uses 33.5 MW.

Shouldn't it be that building the parts is the energy heavy part not lifting the rocket a few meters?



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TruePikachu
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Re: [0.16.51] Rocket Silo energy consumption

Post by TruePikachu »

Not a bug. Here is a snippit from the prototype for the rocket silo:

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    energy_usage = "250kW", --energy usage used when crafting the rocket
    idle_energy_usage = "10KW",
    lamp_energy_usage = "10KW",
    active_energy_usage = "3990KW",
The energy usage reported by e.g. tooltips refer to the peak energy consumption of the machine; for the silo, it would be the 3.99MW used to prep and launch the rocket, while the crafting operation only takes 250kW of power. With the +740% energy consumption, it takes 33.516MW to prep+launch, and 2.1MW to craft.

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