logfile
For entertainment value only, I got there by trying to nil out the __index meta in a returned player's metatable so `unsub.type` wouldn't throw an error.Code: Select all
0.000 2018-02-17 09:19:41; Factorio 0.16.24 (build 35559, linux64, alpha)
0.000 Operating system: Linux
0.000 Program arguments: "/home/quyxkh/.factorio/bin/x64/factorio" "-c" "/home/quyxkh/.factorio/config/config.ini" "--load-game" "/home/quyxkh/.factorio/saves/_autosave3.zip"
0.000 Read data path: /home/quyxkh/libexec/factorio/data
0.000 Write data path: /home/quyxkh/.factorio [1123707/1462487MB]
0.000 Binaries path: /home/quyxkh/libexec/factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16027 MB]
0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.042 Available display adapters: 1
0.042 [0]: resolution 1920x1080px at [0,0]
0.042 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.145 Initialised OpenGL:[0] GeForce GTX 1060 3GB/PCIe/SSE2; driver: 4.6.0 NVIDIA 390.25
0.145 Video memory size (dedicated/total available/current available): 3072/3072/2354 MB
0.177 Graphics settings preset: very-high
0.177 Graphics options: [Graphics quality: low] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.177 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.238 Loading mod settings BenchmarkProduction 0.0.7 (settings.lua)
0.238 Loading mod settings Camera 0.0.0 (settings.lua)
0.238 Loading mod settings ItemGrouping 0.1.0 (settings.lua)
0.240 Loading mod core 0.0.0 (data.lua)
0.252 Loading mod base 0.16.24 (data.lua)
0.355 Loading mod BenchmarkProduction 0.0.7 (data.lua)
0.387 Loading mod Camera 0.0.0 (data.lua)
0.420 Loading mod base 0.16.24 (data-updates.lua)
0.476 Checksum for core: 480920415
0.476 Checksum of base: 3612512180
0.476 Checksum of BenchmarkProduction: 85238757
0.476 Checksum of Camera: 3191012231
0.476 Checksum of ItemGrouping: 1111238287
0.588 Loading sounds...
0.612 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1518885999
0.612 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.696 Loaded shader file /home/quyxkh/libexec/factorio/data/core/graphics/shaders/game.glsl
0.696 Loaded shader file /home/quyxkh/libexec/factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.697 Loaded shader file /home/quyxkh/libexec/factorio/data/core/graphics/shaders/alpha-mask.glsl
0.730 Initial atlas bitmap size is 16384
0.737 Created atlas bitmap 16384x3946 [none]
0.739 Created atlas bitmap 16384x1155 [shadow]
0.739 Created atlas bitmap 16384x243 [decal]
0.740 Created atlas bitmap 8192x460 [mipmap]
0.741 Created atlas bitmap 8192x800 [mipmap, smoke]
0.742 Created atlas bitmap 8192x2120 [linear-minification, mipmap, terrain]
0.742 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
0.743 Created atlas bitmap 8192x238 [alpha-mask]
1.641 Atlases loaded from disk cache.
2.450 Sprites loaded
2.450 Convert atlas 8192x460 to: mipmap
2.486 Convert atlas 8192x800 to: mipmap
2.535 Convert atlas 8192x2120 to: min-linear
2.682 Convert atlas 8192x1036 to: trilinear-filtering
2.754 Convert atlas 8192x238 to: alpha-mask
2.768 Custom inputs active: 27
2.814 Factorio initialised
2.816 Loading map /home/quyxkh/.factorio/saves/_autosave3.zip: 6591161 bytes.
2.830 Loading Level.dat: 13281855 bytes.
2.837 Info Scenario.cpp:135: Map version 0.16.24-0
3.137 Loading script.dat: 3194 bytes.
3.139 Checksum for script /home/quyxkh/.factorio/temp/currently-playing/control.lua: 1352805360
3.141 Checksum for script __BenchmarkProduction__/control.lua: 352185270
3.141 Checksum for script __Camera__/control.lua: 1305189921
3.142 Checksum for script __ItemGrouping__/control.lua: 3626461275
123.161 Info AppManager.cpp:240: Saving to _autosave1 (non-blocking).
123.288 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2462
123.724 Info AppManager.cpp:241: Saving finished
243.320 Info AppManager.cpp:240: Saving to _autosave2 (non-blocking).
243.445 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2498
243.876 Info AppManager.cpp:241: Saving finished
363.431 Info AppManager.cpp:240: Saving to _autosave3 (non-blocking).
363.558 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2532
363.994 Info AppManager.cpp:241: Saving finished
483.548 Info AppManager.cpp:240: Saving to _autosave1 (non-blocking).
483.675 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2545
484.113 Info AppManager.cpp:241: Saving finished
603.669 Info AppManager.cpp:240: Saving to _autosave2 (non-blocking).
603.793 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2564
604.247 Info AppManager.cpp:241: Saving finished
723.783 Info AppManager.cpp:240: Saving to _autosave3 (non-blocking).
723.912 Info AsyncScenarioSaver.cpp:142: Saving process PID: 2582
724.316 Info AppManager.cpp:241: Saving finished
821.584 Error CrashHandler.cpp:447: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
824.782 Warning Logger.cpp:447: Symbols.size() == 28, usedSize == 18
#0 0x0000000000b2b84d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-7lGDNA/src/Util/Logger.cpp:472
#1 0x00000000008e564b in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-7lGDNA/src/Util/CrashHandler.cpp:132
#2 0x00000000008e5aba in CrashHandler::SignalHandler(int) at /tmp/factorio-7lGDNA/src/Util/CrashHandler.cpp:449
#3 0x00000000000348e0 in ?? at ??:0
#4 0x000000000067a621 in IntrusiveListHook<LuaObject, void, false>::unlink_internal() at /tmp/factorio-7lGDNA/src/Util/Container/IntrusiveList.hpp:114
#5 0x0000000000cd1c0e in IntrusiveListHook<LuaObject, void, false>::unlink() at /tmp/factorio-7lGDNA/src/Util/Container/IntrusiveList.hpp:89
#6 0x000000000106b79e in LuaObjectsData::releaseObject(LuaObject*) at /tmp/factorio-7lGDNA/src/Script/LuaObjectsData.cpp:45
#7 0x000000000106c4ce in LuaObjectsData::collectObject(LuaObject*) at /tmp/factorio-7lGDNA/src/Script/LuaObjectsData.cpp:33
#8 0x000000000107d4a4 in LuaObject::collect(lua_State*) at /tmp/factorio-7lGDNA/src/Script/LuaObject.cpp:28
#9 0x000000000106fb32 in LuaBinder<LuaPlayer>::callWrapper(lua_State*) at /tmp/factorio-7lGDNA/src/Script/LuaBinder.hpp:328 (discriminator 4)
#10 0x0000000000527037 in luaD_call(lua_State*, lua_TValue*, int, int) at crtstuff.c:?
#11 0x0000000000c421dd in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at crtstuff.c:?
#12 0x0000000000c4f9d9 in luaC_forcestep(lua_State*) at crtstuff.c:?
#13 0x0000000000c504ff in lua_gc(lua_State*, int, int) at ??:?
#14 0x000000000068ed55 in std::__uniq_ptr_impl<LuaObjectsData, std::default_delete<LuaObjectsData> >::_M_ptr() const at /usr/include/c++/7/bits/unique_ptr.h:147
#15 0x00000000014d5e8f in std::unique_ptr<LuaObjectsData, std::default_delete<LuaObjectsData> >::get() const at /usr/include/c++/7/bits/unique_ptr.h:337
#16 0x000000000000708c in std::unique_ptr<LuaObjectsData, std::default_delete<LuaObjectsData> >::operator->() const at /usr/include/c++/7/bits/unique_ptr.h:331
#17 (nil) in LuaGameScript::clearGarbageIncremental() at /tmp/factorio-7lGDNA/src/Script/LuaGameScript.cpp:484
828.092 Warning Logger.cpp:447: Symbols.size() == 27, usedSize == 17
828.092 Error CrashHandler.cpp:133: Map tick at moment of crash: 4282664
828.092 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
828.092 Uploading log file