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[0.16.4] Enemy bases sizes are unintuitively related to generation settings

Posted: Sun Dec 17, 2017 11:06 am
by rorror
When putting enemy bases to to frequency "Very High" and size to "Very Big" the enemy bases are small.
if you put it to "Normal and Very Big" the bases are getting bigger, but less bases.

if you put it to "Very Low and Very Big" the bases are again getting bigger. but less bases.


Seems like, the less bases you want, the bigger the bases you get.
If you really want a lot of big bases. You only can get alot of very tiny bases.

Re: [0.16.4] Enemy bases sizes are unintuitively related to generation settings

Posted: Sun Dec 17, 2017 4:21 pm
by Rseding91
Thanks for the report but this is simply how noise based generation works: https://wiki.factorio.com/World_generator#Generation

Re: [0.16.4] Enemy bases sizes are unintuitively related to generation settings

Posted: Wed Dec 20, 2017 10:49 pm
by Jürgen Erhard
The bug, IMNSHO, is that enemy bases are basically "enemy ore patches". Which feels just completely wrong. My current map (attempt): I set enemy bases to very low in all three settings. Get *YUUUUGE* ;-) bases farther away from start area. And I mean huge, never seen these in 0.15 or before. One is (and I just gen'd and walked over on peaceful to count) 60+ spawners.

I really want a setting "enemy bases size between x and y", no noisy deviation.

"If all you have is a Perlin noise generator, everything looks like Perlin noise" ;-)

Map exchange for the curious:

>>>eNpjYBBgYGNgYGBm5mFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJUAWS0ommOZKzUvNrdRNSixOZWRkZE0vSiwuBgp
zZBbl50FNYClOzEsB0qzFJfl5IAHWkqLUVJAq7tKixLzM0lyoQgbGvM
6Hhxta5BhA+H89g8H//yAMZF0AOhGEQS5lZAQKwABrck5mWhoDQ4MLA
4OCI9AJ1SLr3B9WTbFnhMjrOUAZH6AiEbuhIg9aoYyI1VBGx2Eow2E+
jFEPY/Q7MBqDwWd7BANiVwnQZKglHA4IBkSyBSTJyNj7duuC78cu2DH
+Wfnxkm9Sgj1jpmyor0DpezugJDtQAyMTnJg1EwR2wnzAADPzgT1U6q
Y949kzIPDGnpEVpEMERDhYAIkD3sBQFOADshb0AAkFGQaY0+xgxog4M
KaBwTeYTx7DGJft0f2h4sBoAzJcDkScABFgC+EuY4QyIx0gEpIIWaBW
IwZk61MQnjsJs/EwktVoblCBucHEAYsX0ERUkAKeC2RPCpx4wQx3BDA
EL7DDeMC4ZWZAgA/2lzRlrwEARLCTqQ==<<<

Re: [0.16.4] Enemy bases sizes are unintuitively related to generation settings

Posted: Thu Dec 21, 2017 10:36 pm
by rorror
Jürgen Erhard wrote:The bug, IMNSHO, is that enemy bases are basically "enemy ore patches". Which feels just completely wrong. My current map (attempt): I set enemy bases to very low in all three settings. Get *YUUUUGE* ;-) bases farther away from start area. And I mean huge, never seen these in 0.15 or before. One is (and I just gen'd and walked over on peaceful to count) 60+ spawners.

I really want a setting "enemy bases size between x and y", no noisy deviation.

"If all you have is a Perlin noise generator, everything looks like Perlin noise" ;-)

Map exchange for the curious:

>>>eNpjYBBgYGNgYGBm5mFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT
UnXzM0FSbCmpxalFJUAWS0ommOZKzUvNrdRNSixOZWRkZE0vSiwuBgp
zZBbl50FNYClOzEsB0qzFJfl5IAHWkqLUVJAq7tKixLzM0lyoQgbGvM
6Hhxta5BhA+H89g8H//yAMZF0AOhGEQS5lZAQKwABrck5mWhoDQ4MLA
4OCI9AJ1SLr3B9WTbFnhMjrOUAZH6AiEbuhIg9aoYyI1VBGx2Eow2E+
jFEPY/Q7MBqDwWd7BANiVwnQZKglHA4IBkSyBSTJyNj7duuC78cu2DH
+Wfnxkm9Sgj1jpmyor0DpezugJDtQAyMTnJg1EwR2wnzAADPzgT1U6q
Y949kzIPDGnpEVpEMERDhYAIkD3sBQFOADshb0AAkFGQaY0+xgxog4M
KaBwTeYTx7DGJft0f2h4sBoAzJcDkScABFgC+EuY4QyIx0gEpIIWaBW
IwZk61MQnjsJs/EwktVoblCBucHEAYsX0ERUkAKeC2RPCpx4wQx3BDA
EL7DDeMC4ZWZAgA/2lzRlrwEARLCTqQ==<<<
For my world i wanted those big bases, only in more frequency.
I know that it was possible in older version, there where lots and lots more enemy's in the dead worlds

and for example, this is not possible anymore: https://youtu.be/Z2C1pOMY5og?t=15m20s

Re: [0.16.4] Enemy bases sizes are unintuitively related to generation settings

Posted: Sun Dec 24, 2017 12:25 pm
by gimby
I would like to add my support to this bug report. I set the resource generation setting for enemy bases to "very small"; that would imply they're going to be very small. What I got is bases not too far away from the starting area that are about eight times as big as they were in 0.15. I'm spending upwards of 15 minutes clearing each one of them and I generally have to clear 4-5 of them to create a safe zone, exactly the opposite of what I wanted to actually be doing in the map.

I don't care about noise generation, choosing "very small" and ending up with bases that are not only big but gigantic is a bug. If it stays this way artillery needs to be available pre-yellow science, IMO.