Page 1 of 1
[0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 5:20 am
by MrCake
I've got two silos right next to each other in a layout map. Left one launches fine producing space science. Right one launches fine but no science given.
Things I've tried, disabled all mods except creative mode, mined the silo and started again, use a new silo, manually launched it, manually inserted satellite and launched it.
Completely lost what's going on here.
Quick reference SS
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 6:17 am
by Koub
Can reproduce. Even with satellite manually fed in the rocket, once launched, we get a "no satellite" message, and the satellites launched counter doesn't increment.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 7:42 am
by Rseding91
http://i.imgur.com/W2w5dxY.jpg removes the satellite as the rocket flies "up".
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 8:46 am
by impetus maximus
wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 8:50 am
by BenSeidel
impetus maximus wrote:wow, all the time i spent with Creative Mode mod i never knew voids worked that far away.
the 'input' wasn't even facing the silo.
The void removes the satellite from the ROCKET, not the silo, as the rocket flies past the void. It only occurs on the right one because that is the only silo that's flight path takes it over the void's "destroying" area.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Wed Aug 23, 2017 9:04 am
by impetus maximus
ahhhhhhh. thanks Ben
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Thu Aug 24, 2017 2:39 am
by Mooncat
Looks like a bug to me. Not for the game, but for Creative Mode.
Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Thanks everyone.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Thu Aug 24, 2017 3:12 am
by BenSeidel
Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 3:01 am
by Mooncat
BenSeidel wrote:Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
Added.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 4:31 am
by Rseding91
BenSeidel wrote:Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
As the name would suggest: find_entities_filtered finds all entities that match the given filter
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 5:45 am
by BenSeidel
I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 6:03 am
by Rseding91
BenSeidel wrote:I suppose it's more that we didn't expect the rocket to contain an inventory, not that it would be found by the find_entity function.
There's even a defines.inventory.rocket_silo_rocket
http://lua-api.factorio.com/latest/defi ... .inventory
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 8:02 am
by Mooncat
What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 8:39 am
by posila
Mooncat wrote:What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that.
If it didn't physically move on the map, rendering would not work correctly. You wouldn't be able to see the rocket if its rocket silo would be out of sight. For that reason, rocket shadow is also separate entity that moves on X axis.
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 11:11 am
by BenSeidel
Rseding91 wrote:There's even a defines.inventory.rocket_silo_rocket
Yeah, I took that to mean that the rocket silo had an inventory slot for a rocket, not that the rocket had the inventory slot.
I mean, going from the others:
player_tools - Players can hold tools
roboport_robot - Roboports hold robots
assembling_machine_input - Assembling machines have inputs
by that naming convention
rocket_silo_rocket - rocket silos hold rockets
Maybe rocket_payload would be a better indication that it's something held in the rocket.
It didn't surprise me that the rocket was in that area as I knew that the rocket moves upwards (from the 0.15 easter egg).
Re: [0.15.33] Silo lauched with satellite producing nothing
Posted: Fri Aug 25, 2017 12:14 pm
by MrCake
Thanks guys for solving that one.