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[0.15.12] Damaged Entitys in assembler input don't stack

Posted: Mon May 22, 2017 3:50 am
by Turbofant
My military sience pack production shut down, because a used (aka damaged) gun turret was put into the assembler. The inserter tried to insert another (healthy) turret, but coudln't, because damaged entitys doesn't stack:
bug
bug
bug.JPG (127.21 KiB) Viewed 1263 times

Re: [0.15.12] Damaged Entitys in assembler input don't stack

Posted: Mon May 22, 2017 4:14 am
by Rseding91
That's working as intended. The slowdown to make it handle damaged entities isn't worth it for the 99%+ use case when entities aren't damaged.

Simply take the turret out and repair it :)