Page 1 of 1

Incorrect texture while blueprinting Centrifuges

Posted: Sat May 13, 2017 8:26 am
by KuboS0S
I recently tried to use my blueprint of a simple Kovarex Enrichment setup, and the texture seems to be missing the green channel entirely. I assume that this is caused by overlaying the centrifuge afterwards with a "green radiation" texture, which makes it look normal, but that does not happen in blueprints. All my other in-world centrifuges look normal, so this is a blueprint-only bug.

PS: If it helps, I have High quality textures, All video memory and texture compression enabled.

Re: Incorrect texture while blueprinting Centrifuges

Posted: Sat May 13, 2017 1:53 pm
by Rseding91
The pink highlight indicates you don't have that recipe unlocked yet and that it will be erased when you put he blueprint down.

That's by design (although communicated nowhere).

Re: Incorrect texture while blueprinting Centrifuges

Posted: Sat May 13, 2017 2:17 pm
by KuboS0S
Alright, thanks for that! I was not able to figure it out because it cost so much and it never happened anywhere else. Maybe add a notification to the Blueprint GUI like "Not all recipes unlocked"?