Incorrect texture while blueprinting Centrifuges
Posted: Sat May 13, 2017 8:26 am
I recently tried to use my blueprint of a simple Kovarex Enrichment setup, and the texture seems to be missing the green channel entirely. I assume that this is caused by overlaying the centrifuge afterwards with a "green radiation" texture, which makes it look normal, but that does not happen in blueprints. All my other in-world centrifuges look normal, so this is a blueprint-only bug.
PS: If it helps, I have High quality textures, All video memory and texture compression enabled.
PS: If it helps, I have High quality textures, All video memory and texture compression enabled.