Rahjital wrote:Kazuar wrote:Just FYI, the frequency setting only refers to whether or not a base will exist in a certain area, NOT how many spawners the base will have.
Not true. Lower frequency settings make bases rarer, but they also make them larger. It's just how coherent noise works.
*snip*
Interesting, I didn't know that!
StaticVoid wrote:*snip*
it cannot be any smaller other then disabling it, yet my map is crawling with it, there is no way to create open fields with nothing, only biters.
not to be a dick about mods or this game but,
i prefer vanilla, and if i dont want giant ore fields close to each other it should not replace them with biters just open space. if i wanted so much biters i would have set the settings to max, not lowest
I'm really, really trying not to sound like a dick here, and I mean no offense, but if You think
that amount of biters is crazy, try actually setting everything about enemies to max.
It's gonna be like, imagine your last screenshot, but reversed: currently empty fields become spawners, current spawner areas become the only specks not painted red. It's complete nuts.
That aside, and this is my own opinion, but the last screenshot might as well have no biters at all really; every single one of those bases (with the possible exception of the one in the upper right corner, depending on how it's looking further in) can be purged with trivial ease, as long as they don't grow to medium biters:
- - get military II tech as soon as possible
- get an smg, and some piercing round magazines (~80-100)
- walk toward the enemy base
- once enemies move toward you, press the space key (or whatever key you set "fire" to in the options)
- release space bar once everything is dead
Combat doesn't get easier than that unless it's set to "OFF". Again, if you want a "hardmode spawn", you gonna have to fight. If you want a "hardmode but without the combat", you do indeed need to set enemies either to "OFF" or to peaceful. If you want "hardmode with the fighting, but also some chance to set up a base", you need to give yourself at a tiny starting area. Of course, if you do that, the game is going to spawn some starting resources on you, as well - there is no way around that, if that is what's bugging you (apart from modding the game, I suppose).
And, again, I'm really, really trying not to sound like a dick here, but the game does exatly what it is supposed here - the way things are sorted in this forum makes it clear that this is, indeed, not a bug (everything seems to work exatly as intended by the devs), but a feature request.
If you think map generation could use more fine-tuned, or clear, settings (and I do like options!), the "Ideas and Suggestions" subforum seems appropiate - luckily, a discussion about map generation has just recently been opened there
ssilk wrote:StaticVoid wrote:[...]much to much control for[...]
Kleine, gut gemeinte Randnotiz: "viel zu viel" ist eine "very german expression" - im englischen heisst es meist "way too much", im übrigen mit der gleichen Neigung das erste Wort in die Länge zu ziehen, um der Aussage nachdruck zu verleihen.
(note to self: you know you've used waaay to much english once you need to check a dictionary to remind yourself what "emphasis" translates to in your own, native tongue
)