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[0.15.9] Too much fuel inserted into furnace when using mod

Posted: Sat May 06, 2017 2:31 am
by Trainwreck
First of all, this is not an issue with the base game, it only occurs when using mods.

Let's say I want to fuel a furnace with wood:
Image
The inserter inserts five raw wood into the furnace's fuel slot, and waits for something to smelt.

Now I add a mod that allows raw wood to be smelted to coal:

Code: Select all

data:extend({
  {
    type = "recipe",
    name = "coal-wood",
    category = "smelting",
    enabled = true,
    energy_required = 3.5,
    ingredients = {{"raw-wood", 2}},
    result = "coal"
  }
})
And now the inserter inserts a whole stack of raw wood into the fuel slot before inserting the first item into the furnace's smelting slot:
Image
I would expect it to again only load five items into the fuel slot then move on to loading the smelting slot.

It's a pretty minor issue, and if the solution is simply just don't use items with a fuel value as smelting inputs then that's fair enough.

Re: [0.15.9] Too much fuel inserted into furnace when using mod

Posted: Sat May 06, 2017 10:04 am
by kovarex
Hello, thanks for the report, but this is a limitation of the engine. Fuel items won't work as source recipe in furnaces.
If you want to use that kind of recipe, you need to use it in assembling machine where you set the recipe of it automatically.