- Lab research speed bonuses currently ramp up in 10% increments per level, starting with 20% at level 1, but those do not appear to stack (30s items take 21 seconds at level 2, which means it is -30% and not -20% stacked with -30%).
- Mining productivity research states the same 2% amount for each level. Presumably, these do stack.
The difference between these two is confusing, especially since they are two adjacent science items with a completely different (fixed/stacked) bonus amount. These need to be more clear. If lab research speed is meant to be a total bonus, the description needs updating to state that.
I believe the mining productivity bonus should actually be changed to match that of the lab research, and also state that it is a total bonus amount.
It would also help the situation for both if mousing over labs and mining drills/pumpjacks showed the current research related bonus being applied to those items. Currently, the only way to know is to sit there timing a cycle with a stopwatch.
[0.15.3] Research bonus descrepancies / confusion
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[0.15.3] Research bonus descrepancies / confusion
Allyn Malventano
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- Ranakastrasz
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Re: [0.15.3] Research bonus descrepancies / confusion
I would note that +20% speed and +30% speed add up to +50% speed, or -33% duration. This means I would expect a value of 20 seconds, off by 1 second, instead of the 15 seconds I think you were expecting.
Admittedly, math with percentages gets really messy if you aren't really careful to explain exact mechanics of how each value adds or multiplies. 50% more than 50% more might be 100%, (Additive), 125% (multipltive via 150% * 150%, or 1.5*1.5) or 75% (50% + (50%-(50% of 50%))).
It gets more fun with subtraction, since you have to make sure you don't go negative. Factorio modules cut power costs linerally with efficiency modules, but are capped at -80% normal, instead of just applying a 80% multiplier per module.
In any case, there are a few possibilities, and 20 is close enough to 21 that you might have miscounted. Or not.
Admittedly, math with percentages gets really messy if you aren't really careful to explain exact mechanics of how each value adds or multiplies. 50% more than 50% more might be 100%, (Additive), 125% (multipltive via 150% * 150%, or 1.5*1.5) or 75% (50% + (50%-(50% of 50%))).
It gets more fun with subtraction, since you have to make sure you don't go negative. Factorio modules cut power costs linerally with efficiency modules, but are capped at -80% normal, instead of just applying a 80% multiplier per module.
In any case, there are a few possibilities, and 20 is close enough to 21 that you might have miscounted. Or not.
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Re: [0.15.3] Research bonus descrepancies / confusion
I totally could have miscounted, but either way, I believe this could be made clearer. If these are indeed stacking, perhaps the wording should be tweaked to state that the bonus is adding an *additional* percentage?
Also agree with your point on if the percentages are purely added together prior to performing the multiplication, or if they are recursively calculated/stacked. The game should somehow present that to the user. I still believe the solution there is to add the current percent gain to the mouseover info of a lab.
*edit*: Ok, did some timed testing in game. The bonuses are additive, summed together for a total speed increase to the lab.
Also agree with your point on if the percentages are purely added together prior to performing the multiplication, or if they are recursively calculated/stacked. The game should somehow present that to the user. I still believe the solution there is to add the current percent gain to the mouseover info of a lab.
*edit*: Ok, did some timed testing in game. The bonuses are additive, summed together for a total speed increase to the lab.
Allyn Malventano
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.
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Want to improve fluid flow between pumps / across longer distances? Try my Manifolds mod.