This is a pretty minor inconsistency - when using a deconstruction planner on ghosts, the ghosts are removed. If the deconstruction planner is filtered, ghosts aren't removed even though they match the filter.
Besides being an inconsistent behavior, having it work would be helpful for cases when you want to clean up a plan (ghost) of old items (in my case - removing all wooden electric poles).
[0.15.2] Filtered deconstruction-planners don't remove ghost
Re: [0.15.2] Filtered deconstruction-planners don't remove ghost
Ghosts are their own thing (selectable in the "?" section).
It works this way internally because although ghosts may hold some entity internally they're still unique from the rest of the entities.
It works this way internally because although ghosts may hold some entity internally they're still unique from the rest of the entities.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.2] Filtered deconstruction-planners don't remove ghost
Ah, I hadn't realized there's a specific tab for ghosts. Thanks and sorry for trouble
Re: [0.15.2] Filtered deconstruction-planners don't remove ghost
Ok, so after playing again I see what you mean, but it only allows to filter all ghosted entities or none at all. If I want to remove say only electric-pole ghosts there is no way of doing it.
But I guess that would be a feature request?
But I guess that would be a feature request?