[0.15] Heat pipes should be in the logistics?
[0.15] Heat pipes should be in the logistics?
In the crafting dialog, i see the heat pipe recipe in the production tab, though i'd normally expect pipes to be in the logistics tab.
- Ranakastrasz
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Re: [0.15] Heat pipes should be in the logistics?
I think I agree. Pipe, Power Lines, Conveyers, Trains, inserters, and Robot stuff are all in logistics.
While you could claim that heat pipes are part of the reactor itself, and belong there, I think that putting it in production would make it an exception, which is something to avoid.
While you could claim that heat pipes are part of the reactor itself, and belong there, I think that putting it in production would make it an exception, which is something to avoid.
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Re: [0.15] Heat pipes should be in the logistics?
I second this. It confused me the first time I was looking for heat pipes that they weren't included in logistics.
Re: [0.15] Heat pipes should be in the logistics?
This isn't a bug. They're in that tab by design.
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Re: [0.15] Heat pipes should be in the logistics?
What part of the design? I mean, I accept that there is a reason, but what is the reason, and is it really enough to make up for the lack of consistancy, where every other resource transport mechanic is located in logistics.
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Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.15] Heat pipes should be in the logistics?
Probably since the only 2 entities connecting to them are in the same tab.Ranakastrasz wrote:What part of the design? I mean, I accept that there is a reason, but what is the reason, and is it really enough to make up for the lack of consistancy, where every other resource transport mechanic is located in logistics.
However, by that logic plumbing should be moved from logistics into production as all entities using pipes can be found in production (assembler, chemical plant, refinery)
Neither really makes sense to me.
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Re: [0.15] Heat pipes should be in the logistics?
I have to point out that the same can be said of Conveyer Belts. Aside from turrets and Trains, everything they interact with is in production, at least via Inserters.Optera wrote: Probably since the only 2 entities connecting to them are in the same tab.
However, by that logic plumbing should be moved from logistics into production as all entities using pipes can be found in production (assembler, chemical plant, refinery)
Neither really makes sense to me.
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Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.15] Heat pipes should be in the logistics?
The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
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Re: [0.15] Heat pipes should be in the logistics?
By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
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Re: [0.15] Heat pipes should be in the logistics?
Come on ! Copper wires are used at 99.999999% as recipe component and 0.000001% as electric cable between two poles.Optera wrote:By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
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Re: [0.15] Heat pipes should be in the logistics?
100% of the times i pick a copper wire up it's to fix the ugly automatically generated criss-cross wiring into nice OCD friendly patterns.Koub wrote:Come on ! Copper wires are used at 99.999999% as recipe component and 0.000001% as electric cable between two poles.Optera wrote:By that logic I'd need copper wire next to power poles.Rseding91 wrote:The recipes are put into groups not purely because one is related to the group they're in but because of the surrounding items and the way the items are frequently used.
Heat pipes are used with the reactors so they go next to them. Red/Green wires are used with combinators and so they go next to them.
Essentially: we put them where we think they make sense gameplay wise.
My Mods: mods.factorio.com
Re: [0.15] Heat pipes should be in the logistics?
Anno 2070 had the same conflicts, they ended up putting in redundancies of those parts, sounds bad, but the "in what tab was that thing again?!" problem was gone.