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[0.15.1] Electric Minor + Productivity Modules

Posted: Tue Apr 25, 2017 5:58 am
by BlackKnight
Inserting Productivity modules into electric minors then removing everything makes all future minors automatically act like they have productivity modules in them when placed again though without productivity modules inside.
For example I can place a number of speed or efficiency modules in the newly placed minors and still have the loading bar for productivity and the slow speed...

{Note. Using cheat mode to test features in case this is relevant to reproducing this bug}

EDIT: Saving and then reloading the game doesnt fix this.

Re: [0.15.1] Electric Minor + Productivity Modules

Posted: Tue Apr 25, 2017 6:04 am
by Rseding91
There's research that makes the mining drills have productivity - are you sure you're not seeing that?

Re: [0.15.1] Electric Minor + Productivity Modules

Posted: Tue Apr 25, 2017 6:10 am
by BlackKnight
Ahhh.! I didnt know this was in the new game, apologies-yes, tested and this is the case! Feel free to delete this thread.