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Surface.find_non_colliding_position() and Water

Posted: Sat Mar 18, 2017 4:17 am
by DedlySpyder
I'm not sure if this is a bug or working as intended, but while calling find_non_colliding_position() for a player entity it just returned the given position over water as though it wasn't colliding with it.


EDIT: Ignore me, not waiting for chunk gen.