Surface.find_non_colliding_position() and Water
Posted: Sat Mar 18, 2017 4:17 am
I'm not sure if this is a bug or working as intended, but while calling find_non_colliding_position() for a player entity it just returned the given position over water as though it wasn't colliding with it.
EDIT: Ignore me, not waiting for chunk gen.
EDIT: Ignore me, not waiting for chunk gen.