[0.14.21] Lamps load chunks causing unnecessary lag
Posted: Fri Dec 09, 2016 11:58 am
I love lamps. I blueprint them with everything so they are everywhere. I have around 19k of them around the world.
My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens.
After removing all lights with a lua command, Game Update went from ~14.5 -> ~12 and Entity Update went from ~11.3 -> ~8.8
With lamps:
[Complete time used](https://i.imgur.com/7OAuhfm.png)
[Active chunks](https://i.imgur.com/nhusW0r.png)
Without lamps:
[Complete time used](https://i.imgur.com/GDWidd9.png)
[Active chunks](https://i.imgur.com/KY0Iivz.png)
So it seems lamps mark a chunk as "active" making the game take more time to process. It's fine right now for my world, but I plan to double the size so I'm trying to keep things fast. It's sad to me that lights are causing so much game update time
My game update is around 14.5 now. I noticed lamps keep chunks "active" so I tested removing them to see what happens.
After removing all lights with a lua command, Game Update went from ~14.5 -> ~12 and Entity Update went from ~11.3 -> ~8.8
With lamps:
[Complete time used](https://i.imgur.com/7OAuhfm.png)
[Active chunks](https://i.imgur.com/nhusW0r.png)
Without lamps:
[Complete time used](https://i.imgur.com/GDWidd9.png)
[Active chunks](https://i.imgur.com/KY0Iivz.png)
So it seems lamps mark a chunk as "active" making the game take more time to process. It's fine right now for my world, but I plan to double the size so I'm trying to keep things fast. It's sad to me that lights are causing so much game update time