[0.14.13] AFK countdown is running during "Catching Up" phase.
Posted: Wed Oct 05, 2016 11:49 pm
My friend just got kicked for being AFK while he was catching up, on a huge map!
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https://forums.factorio.com/
https://1drv.ms/f/s!Aj-x6YxxaqbohfkuGMdBt1o_B2tY3wLoewchen wrote:Please post the log.
Code: Select all
956.473 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "You have been disconnected as you have been AFK."
Code: Select all
632.951 Info TransferTarget.cpp:281: TIMEOUT at 0.554563 seconds
669.902 Info TransferTarget.cpp:281: TIMEOUT at 0.594162 seconds
671.102 Info TransferTarget.cpp:281: TIMEOUT at 1.188323 seconds
690.365 Finished download (293 s, 142 MB, 485 kB/s)
691.105 Info ClientMultiplayerManager.cpp:649: mapTick(-1) map download finished creating scenario
691.106 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
706.488 Info ParallelDesyncReportCreator.cpp:64: Created desync report
706.502 Loading map C:\Users\raren\AppData\Roaming\Factorio\temp\mp-download.zip
706.503 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
706.602 Info Scenario.cpp:152: Map version 0.14.13-2
709.505 Checksum for script C:/Users/raren/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2823508807
709.569 Info ClientMultiplayerManager.cpp:538: MapTick(5777772) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
956.473 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "You have been disconnected as you have been AFK."
956.479 Info ClientMultiplayerManager.cpp:538: MapTick(5806392) changing state from(TryingToCatchUp) to(WaitingForUserToSaveOrQuitAfterServerLeft)
956.480 Info ClientMultiplayerManager.cpp:771: Disconnect notification for peer (3)
1042.583 Info WindowsUDPSocket.cpp:161: Socket closed
1042.583 Joining game 167.114.182.65:34197
1042.583 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
1042.584 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
1042.681 Warning ClientRouter.cpp:115: Received NatPunch from 167.114.182.65:34197 as a client
1042.735 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
1042.735 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
1042.735 Info ClientRouter.cpp:219: ConnectionAccepted
1044.218 Info ClientMultiplayerManager.cpp:668: Received mapReadyForDownload
1044.218 Downloading file C:\Users\raren\AppData\Roaming\Factorio\temp\mp-download.zip (22297869 B, 44330 blocks)
My point is, that you need to make a new report for the desync.danielgweb wrote:It is being uploaded on this same link: https://1drv.ms/f/s!Aj-x6YxxaqbohfkuGMdBt1o_B2tY3w
It takes a while, its a 276 MB Desync Report.
Also the map was generated on version 0.14.12. And we were playing on 0.14.13.
EDIT: File upload success!