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[0.14.12] Server saves game for disconnected/desynced peer.

Posted: Tue Oct 04, 2016 8:23 pm
by danielgweb
Game still paused and saving while user already quit!

The user has desynced and quit but the game was still paused for a long time (about a minute).

It says: Server is saving the map for <unknown-user>.

Re: [0.14.13] Server saves game for disconnected peer.

Posted: Tue Oct 04, 2016 10:35 pm
by Loewchen
Did the server take so long in general to save the map or only in this case?
14.13 is not released yet, what version of the game are really using?

Re: [0.14.13] Server saves game for disconnected peer.

Posted: Tue Oct 04, 2016 10:52 pm
by danielgweb
Loewchen wrote:Did the server take so long in general to save the map or only in this case?
14.13 is not released yet, what version of the game are really using?
Sorry, renamed to 0.14.12.

All the people on the server waited about one minute for the map save. Also it happened many times with many desyncs.

Re: [0.14.12] Server saves game for disconnected/desynced peer.

Posted: Tue Oct 04, 2016 11:26 pm
by Loewchen
I think this is simply the dump of the desync report that takes some time to be created.
NaB.

Re: [0.14.12] Server saves game for disconnected/desynced peer.

Posted: Wed Oct 05, 2016 4:05 pm
by kovarex
Yes, the desync dump takes longer as it is much larger now so we can get more info from it.
It already helped us to investigate different desync causes that are going to be fixed in the next release (to be online today), so take it (the inconveniently long saving time with desync reports) as investment in the long run.

We don't support break of save in progress (when it is no longer needed), but we could do it in future version, but it is a minor priority.