[0.13.17] Lua error in renewal mod with factorissimo

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theCowofDoom
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[0.13.17] Lua error in renewal mod with factorissimo

Post by theCowofDoom »

I was in a factorissimo factory building, using construction robots to deconstruct a bunch of assemblers and transport belts with items on them. half way through the game paused with an error message and an OK button that lead to the desktop.
The construction bots had 4 storage chests to leave all the items to. There were not enough items to fill one of the Chests.
Here's a screenshot of the error message I got
Image


I don't seem to be able to reproduce it. Though I only tried once.

Active mods:Base Mod, Endless Resources, Factorissimo and Renewal.

My facotrio-current.log file:

Code: Select all

 0.000 2016-08-18 08:59:27; Factorio 0.13.17 (build 23946, linux64, steam)
   0.049 Operating system: Linux (Ubuntu 16.04)
   0.049 Program arguments: "/media/ivan/1tb/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.049 Read data path: /media/ivan/1tb/Steam/steamapps/common/Factorio/data
   0.049 Write data path: /home/ivan/.factorio
   0.049 Binaries path: /media/ivan/1tb/Steam/steamapps/common/Factorio/bin
   0.103 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.150 Available display adapters: 1
   0.150  [0]: resolution 1920x1080px at [0,0]
   0.150 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.262 Initialised OpenGL:[0] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 367.35
   0.263     Video memory size (dedicated/total available/current available): 4096/4096/3652 MB
   0.384 Loading mod core 0.0.0 (data.lua)
   0.390 Loading mod base 0.13.17 (data.lua)
   0.561 Loading mod endless-resources 0.3.0 (data.lua)
   0.600 Loading mod Factorissimo 0.1.6 (data.lua)
   0.669 Checksum for core: 2228900852
   0.669 Checksum for mod base: 2069790529
   0.669 Checksum for mod endless-resources: 4142307210
   0.669 Checksum for mod Factorissimo: 1806837359
   0.669 Checksum for mod renewal: 0
   0.914 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1471438410
   0.914 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1470673992
  10.015 Initial atlas bitmap size is 16384
  10.018 Created atlas bitmap 16384x5597
  10.018 Created atlas bitmap 4096x968
  10.019 Created atlas bitmap 4096x3644
  18.694 Sprites loaded
  18.694 Convert atlas 4096x968 to: trilinear-filtering 
  18.721 Convert atlas 4096x3644 to: mipmap 
  18.810 Loading sounds...
  20.056 Custom inputs active: 0
  20.090 Factorio initialised
  36.117 Loading map /home/ivan/.factorio/saves/toxic factorissimo.zip
  36.137 Info Scenario.cpp:127: Map version 0.13.16-1
  37.841 Checksum for script /home/ivan/.factorio/temp/currently-playing/control.lua: 900459546
  37.843 Checksum for script __Factorissimo__/control.lua: 1021750118
  37.843 Checksum for script __renewal__/control.lua: 359265359
1184.988 Error MainLoop.cpp:698: Exception at tick 4877435: Error while running event on_tick (ID 0)
LuaTile API call when LuaTile was invalid.
stack traceback:
        __renewal__/control.lua:127: in function 'handle_jobs'
        __renewal__/control.lua:21: in function <__renewal__/control.lua:12>
1207.702 Steam API shutdown.
1207.723 Goodbye

kinnom
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Re: [0.13.17]Crash, construction bots in factorissimo factory.

Post by kinnom »

the error is caused by the mod "renewal"
no yes yes no yes no yes yes

theCowofDoom
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Re: [0.13.17]Crash, construction bots in factorissimo factory.

Post by theCowofDoom »

I guess I can live without that. Thanks for the quick answer. I was just back after getting the Error again.

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