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0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Jul 26, 2016 9:59 pm
by armedwithpuns
my friend and i have played 70+ hours of 0.12.x factorio and we decided to start a new map with 0.13 i generated new map in the experimental beta (0.13.9). We play with probably ~20 mods if not more, but this time whenever we try connecting, no matter if we do it directly through factorio or a 3rd part host like hamachi or evolve, when either of us try to connect to the other, we'll connect for like a millisecond then disconnect from "Desync!" and tries to connect again, it loads, then disconnects, indefinetly. halp plz?
if you need a list of our used mods for compatability reasons or so on, i can produce such a thing on demand.
Also if you need like screenshots or video footage, this happens without fail every time we try it over internet of lan.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Jul 26, 2016 10:02 pm
by Loewchen
Please update to the latest version and if it still happens upload the desync-report and post the log.
Edit: And upload the mod-folder.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Jul 26, 2016 10:11 pm
by armedwithpuns
Loewchen wrote:Please update to the latest version and if it still happens upload the desync-report and post the log.
Edit: And upload the mod-folder.
well we only tried in 0.13.7, we've not tried 0.13.9 yet. i will upload the mod folder shortly, thought it is pretty large. Also how exactly does one get the desync report? is it like a file? or should i just post screenshot of it?
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Jul 26, 2016 10:24 pm
by Loewchen
armedwithpuns wrote:well we only tried in 0.13.7, we've not tried 0.13.9 yet.
There is a chance that the issue is already fixed, you would need to update to the latest version (13.11) to make sure its worth investigating.
armedwithpuns wrote:Also how exactly does one get the desync report? is it like a file? or should i just post screenshot of it?
See my signature.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Jul 26, 2016 11:17 pm
by armedwithpuns
Loewchen wrote:armedwithpuns wrote:well we only tried in 0.13.7, we've not tried 0.13.9 yet.
There is a chance that the issue is already fixed, you would need to update to the latest version (13.11) to make sure its worth investigating.
armedwithpuns wrote:Also how exactly does one get the desync report? is it like a file? or should i just post screenshot of it?
See my signature.
heres the the link to my desync reports:
https://drive.google.com/open?id=0Bw7Iv ... Ew3VGE1ODg
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Wed Jul 27, 2016 8:54 am
by Rseding91
I'm going to need all of your mods as well.
Any modded save file without the mods is pretty much worthless as a bug report.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Wed Jul 27, 2016 10:24 am
by armedwithpuns
Rseding91 wrote:I'm going to need all of your mods as well.
Any modded save file without the mods is pretty much worthless as a bug report.
the mods i use:
Bigger stack size
20x20 slots on power armour MK2
advanced drills
advanced electric
Aircraft
Alien Artifact loot
Ammobox
Andrew's library
Andrew's logistics
Andrew's power armor
Artillery
Assembly machine zero
Automatic belt planner
Base mod
Better Fluid colours
Better Reachdistance and Builddistance
Big brother
Bridge Railway
Bucket wheel excavator
Cargo rocket
Distance plus
Drones
EEMD
EvoGUI
Force fields
Honk
KS_power
Landfill
Larger inventory
Mocombat
MoIndustry
MoWeather
Nucular-Nuclear power
Railtanker
Research savr
Satellite radar
Shuttle Train
Stainless steel wagon
The Fat controller
Vicory poles
Warehousing mod
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Wed Jul 27, 2016 10:25 am
by armedwithpuns
Rseding91 wrote:I'm going to need all of your mods as well.
Any modded save file without the mods is pretty much worthless as a bug report.
also when i check for betas the latest ones are 0.13.9, experimental, and 0,12.35, but the latest news is Version 0.13.11 is this a problem?
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Wed Jul 27, 2016 11:32 am
by Rseding91
armedwithpuns wrote:Rseding91 wrote:I'm going to need all of your mods as well.
Any modded save file without the mods is pretty much worthless as a bug report.
the mods i use:
Bigger stack size
20x20 slots on power armour MK2
advanced drills
advanced electric
Aircraft
Alien Artifact loot
Ammobox
Andrew's library
Andrew's logistics
Andrew's power armor
Artillery
Assembly machine zero
Automatic belt planner
Base mod
Better Fluid colours
Better Reachdistance and Builddistance
Big brother
Bridge Railway
Bucket wheel excavator
Cargo rocket
Distance plus
Drones
EEMD
EvoGUI
Force fields
Honk
KS_power
Landfill
Larger inventory
Mocombat
MoIndustry
MoWeather
Nucular-Nuclear power
Railtanker
Research savr
Satellite radar
Shuttle Train
Stainless steel wagon
The Fat controller
Vicory poles
Warehousing mod
Upload the mods please.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Wed Jul 27, 2016 12:43 pm
by Loewchen
armedwithpuns wrote:also when i check for betas the latest ones are 0.13.9, experimental, and 0,12.35, but the latest news is Version 0.13.11 is this a problem?
No, just take experimental.
Re: 0.13 MP Connect-then-immediate-desync-disconnect problems
Posted: Tue Aug 02, 2016 11:21 am
by Klonan
This is probably a mod related issue