Page 1 of 1

[0.13.4] indefinite desync loop

Posted: Tue Jul 05, 2016 6:08 pm
by Regallion
Save https://drive.google.com/open?id=0B5731 ... FRiTzV2U1E
Log https://drive.google.com/open?id=0B5731 ... DBaN212SEU
Mods https://drive.google.com/open?id=0B5731 ... zduaUhpbTg

I am running this game as a headless server.
Basically, whenever i, or anyone connect, the server immediately goes into a desync loop.
Sometimes it doesn't: then it will desync upon a second person joining.

The server launch command i use is as thus:
/opt/factorio/bin/x64/factorio --start-server-load-latest --latency-ms 250 --autosave-interval 5 --autosave-slots 10 --no-log-rotation --no-auto-pause --server-setting /opt/factorio/data/server-settings.json

Re: [0.13.4] indefinite desync loop

Posted: Tue Jul 05, 2016 6:28 pm
by Rseding91
Do you have any inserters inserting into splitters directly? If so, I fixed that for 0.13.6 probably later this week.

Re: [0.13.4] indefinite desync loop

Posted: Tue Jul 05, 2016 9:21 pm
by Regallion
Once 13.6 is out, i will boot it up and check to see if it would be fixed. We did have such inserters around.

Re: [0.13.4] indefinite desync loop

Posted: Wed Jul 06, 2016 5:52 am
by Numinar
Hi! Whatever it was has been resolved, whether by the 13.5 update or something server side. Thanks and sorry if it wasn't a useful report.

Re: [0.13.4] indefinite desync loop

Posted: Thu Jul 07, 2016 3:25 pm
by Regallion
Well the desync didn't go away in 13.6 but we did find the cause of it (wind powerplants from KS_power), so consider this resolved anyway.