[0.13] Placing modded big electric pole reduces FPS/UPS
Posted: Sun Jul 03, 2016 6:32 pm
Tested game versions:
Factorio 0.13.3 and 0.13.4
Mods:
Tested with all mods uninstalled
Issue:
Placing electric pole with very long maximum wire distance makes the game lag
Steps to reproduce:
1) Go to base/prototypes/entity/entities.lua and modify the maximum_wire_distance property of big-electric-pole to 1000
2) Start a new game with infinite map size and enable peaceful mode so the enemies don't attack.
3) Move around in the map. Place some big electric poles in different places.
4) The game lags when the pole is in hand and ready to be placed. Putting back the pole can turn FPS/UPS back to normal.
(I also opened tabs in Chrome to make the game more easy to lag, and zoomed in to make sure trees were not the cause of lag.)
Save you may be interested:
I have enabled cheat-mode and researched all technologies.
https://doc.google.com/uc?id=0B9Y5PCxYj ... 21GblRBbUk
I understand it may violate the original game design, but will be pleased if you guys can fix this issue. It is affecting the super big electric pole in our Creative Mode but sure I can reduce the max wire distance to a more reasonable value.
Factorio 0.13.3 and 0.13.4
Mods:
Tested with all mods uninstalled
Issue:
Placing electric pole with very long maximum wire distance makes the game lag
Steps to reproduce:
1) Go to base/prototypes/entity/entities.lua and modify the maximum_wire_distance property of big-electric-pole to 1000
2) Start a new game with infinite map size and enable peaceful mode so the enemies don't attack.
3) Move around in the map. Place some big electric poles in different places.
4) The game lags when the pole is in hand and ready to be placed. Putting back the pole can turn FPS/UPS back to normal.
(I also opened tabs in Chrome to make the game more easy to lag, and zoomed in to make sure trees were not the cause of lag.)
Save you may be interested:
I have enabled cheat-mode and researched all technologies.
https://doc.google.com/uc?id=0B9Y5PCxYj ... 21GblRBbUk
I understand it may violate the original game design, but will be pleased if you guys can fix this issue. It is affecting the super big electric pole in our Creative Mode but sure I can reduce the max wire distance to a more reasonable value.