map generation speed depends on game speed
Posted: Thu Jun 30, 2016 7:55 pm
When the command is used to render a part of the map, i suppose people want this to happen as fast as possible.
However, i noticed that it goes way faster when the game speed is changed.
way to reproduce:
1. /c game.local_player.force.chart(game.player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
2. open the map to see the revealing of the explored area.
3. /c game.speed = 5
4. see it go faster
However, i noticed that it goes way faster when the game speed is changed.
way to reproduce:
1. /c game.local_player.force.chart(game.player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
2. open the map to see the revealing of the explored area.
3. /c game.speed = 5
4. see it go faster