Flamethrower aiming at targets outside range
Posted: Tue Jun 28, 2016 12:17 pm
Another flame turret related bug. The turret in the pic has been shooting at that small worm for a minute now.
![Image](https://forums.factorio.com/images/ext/61021cb19e3d7028663f8cdc5a875607.png)
![Image](https://forums.factorio.com/images/ext/61021cb19e3d7028663f8cdc5a875607.png)
www.factorio.com
https://forums.factorio.com/
Well, maybe that should only be applied for things that are actually moving towards it?Klonan wrote:Thanks for the report,
It is intentional that the flamethrower starts firing when something is out of range, so that the fire will damage it as it walks into range
I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.wahming wrote:I agree. If a new spawner sets up at just the right range from your fixed defenses, this could potentially drain your entire oil supply. How is this considered acceptable behaviour?
I know. I'm trying to persuade Klonan there that this should be categorised as something other than 'not a bug'.Ojelle wrote:I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.
We encountered this during testing, and we decided not to change the current mechanics. That's not to say in the future we won't revise this behavior, but at least for now we have more important issues to deal withOjelle wrote:I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.wahming wrote:I agree. If a new spawner sets up at just the right range from your fixed defenses, this could potentially drain your entire oil supply. How is this considered acceptable behaviour?
Ofcourse! No hurry. Just hope to see it changed after .13 is (semi) stableKlonan wrote:We encountered this during testing, and we decided not to change the current mechanics. That's not to say in the future we won't revise this behavior, but at least for now we have more important issues to deal withOjelle wrote:I probably wasnt considered so It isnt acceptable. Keep in mind this is a new build and corner cases like this are probably not seen by the devs in there internal testing.wahming wrote:I agree. If a new spawner sets up at just the right range from your fixed defenses, this could potentially drain your entire oil supply. How is this considered acceptable behaviour?
This here skews this towards this being an issue, and I think most people here just want this moved back to the regular Bug Reports forum, so it can be looked at later. By having it in the "Not A Bug" sub forum, we assume it will never be revisited.Klonan wrote:We encountered this during testing, and we decided not to change the current mechanics. That's not to say in the future we won't revise this behavior, but at least for now we have more important issues to deal with