Basic beacon is eating my modules
Posted: Thu Mar 17, 2016 8:15 pm
Video pretty much sums it up:
https://www.dropbox.com/s/1m2hyzlux13rz ... .webm?dl=0
Modules disappear instantly when put into basic beacon.
As you can see from the video, functionality is restored when picking up/moving the beacon. Don't know how to reproduce. I'm quite indifferent to whether this is solved or not, but thought I may post it in case devs could learn something useful from it.
Save file: https://www.dropbox.com/s/c7lpfnebtj2up6s/bug.zip?dl=0
EDIT: Sorry, forgot the logfile:
0.001 2016-03-17 19:39:32; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/%USERNAME%/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 780 {0x80001, [2560,174], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.104 Initialised Direct3D:[0] NVIDIA GeForce GTX 780; driver: nvd3dumx.dll 10.18.13.6191
0.144 Desktop composition is active.
0.144 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0]
0.219 Loading mod core 0.0.0 (data.lua)
0.222 Loading mod base 0.12.26 (data.lua)
0.588 Initial atlas bitmap size is 16384
0.591 Created atlas bitmap 16384x7762
8.683 Factorio initialised
20.958 Loading map C:/Users\%USERNAME%\AppData\Roaming\Factorio\saves\bug.zip
21.026 Info Scenario.cpp:124: Map version 0.12.26-0
https://www.dropbox.com/s/1m2hyzlux13rz ... .webm?dl=0
Modules disappear instantly when put into basic beacon.
As you can see from the video, functionality is restored when picking up/moving the beacon. Don't know how to reproduce. I'm quite indifferent to whether this is solved or not, but thought I may post it in case devs could learn something useful from it.
Save file: https://www.dropbox.com/s/c7lpfnebtj2up6s/bug.zip?dl=0
EDIT: Sorry, forgot the logfile:
0.001 2016-03-17 19:39:32; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/%USERNAME%/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 780 {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 780 {0x80001, [2560,174], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.104 Initialised Direct3D:[0] NVIDIA GeForce GTX 780; driver: nvd3dumx.dll 10.18.13.6191
0.144 Desktop composition is active.
0.144 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 125%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0]
0.219 Loading mod core 0.0.0 (data.lua)
0.222 Loading mod base 0.12.26 (data.lua)
0.588 Initial atlas bitmap size is 16384
0.591 Created atlas bitmap 16384x7762
8.683 Factorio initialised
20.958 Loading map C:/Users\%USERNAME%\AppData\Roaming\Factorio\saves\bug.zip
21.026 Info Scenario.cpp:124: Map version 0.12.26-0