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Gsync limits fps

Posted: Thu Oct 22, 2015 4:52 pm
by Redlemon
It's all in the title.

I have a monster config and i can't go past 23fps.
the funny thing is that if i move the window to my second monitor, it's goes up to 60fps.

if i desactivate gsync, it goes back to 60fps capped too.

do you have any intention to fix it ?

THanks guys

Re: Gsync limits fps

Posted: Thu Oct 22, 2015 4:55 pm
by Rseding91
Do you have vsync enabled in the settings? If so, try disabling it.

Re: Gsync limits fps

Posted: Thu Oct 22, 2015 10:09 pm
by mngrif
I've heard of Vsync but what's Gsync?

Re: Gsync limits fps

Posted: Thu Oct 22, 2015 10:21 pm
by prg
Valkor wrote:I've heard of Vsync but what's Gsync?
https://en.wikipedia.org/wiki/G-Sync

Re: Gsync limits fps

Posted: Fri Oct 23, 2015 5:32 pm
by Redlemon
Yep, it's exactly the same with Vsync off.

Still 24Fps, auwful to play.

Re: Gsync limits fps

Posted: Fri Oct 23, 2015 6:28 pm
by posila
It looks like your Gsync is locked to desktop refresh rate and not refresh rate of Factorio. Do you play in window or fullscreen? If in window, try to set fullscreen (and restart game, just to be sure). Can you post factorio logs?

Re: Gsync limits fps

Posted: Fri Oct 23, 2015 7:04 pm
by Redlemon
Here we go.

Same problem with fullscreen.

My desktop refresh rate is at 144hz.

Code: Select all

   0.000 2015-10-23 21:01:51; Factorio 0.12.4 (Build 16397, win64)
   0.000 Operating system: Windows 10 
   0.000 Program arguments: "C:\Users\Mat\Desktop\Factorio_0.12.4\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Users/Mat/Desktop/Factorio_0.12.4/data
   0.000 Write data path: C:/Users/Mat/Desktop/Factorio_0.12.4
   0.000 Binaries path: C:/Users/Mat/Desktop/Factorio_0.12.4/bin
   0.039 Initialised Direct3D: NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.5850
   0.053 Desktop composition is active.
   0.053 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 110%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.380 Loading mod core 0.0.0 (data.lua)
   0.381 Loading mod base 0.12.4 (data.lua)
   0.843 Initial atlas bitmap size is 16384
   0.844 Created atlas bitmap 16384x7667
   9.225 Factorio initialised
  13.281 Loading map 
  13.282 Info Scenario.cpp:160: Map version 0.12.4-3
  22.098 Goodbye

Re: Gsync limits fps

Posted: Mon Oct 26, 2015 11:41 am
by kovarex
What if you just turn G-sync off? Factorio doesn't support G sync currently.

Re: Gsync limits fps

Posted: Mon Oct 26, 2015 3:53 pm
by Redlemon
kovarex wrote:What if you just turn G-sync off? Factorio doesn't support G sync currently.
Yes it works like a charm if i disable it.
well, i can't go to 120fps nor 144 but 60 is fine.
I don't know if you go higher than 60.

i was just wondering if you where thinking about supporting it in the futur ?
But i'm maybe not far from the only one with this matter ;)

Have a great day.

Mat

Re: Gsync limits fps

Posted: Mon Oct 26, 2015 5:03 pm
by kovarex
Redlemon wrote:
kovarex wrote:What if you just turn G-sync off? Factorio doesn't support G sync currently.
Yes it works like a charm if i disable it.
well, i can't go to 120fps nor 144 but 60 is fine.
I don't know if you go higher than 60.

i was just wondering if you where thinking about supporting it in the futur ?
But i'm maybe not far from the only one with this matter ;)

Have a great day.

Mat
The Factorio simulation logic is locked to 60 updates per second, so it is pretty much hard coded.
120 fps could still theoretically help, the factory would still simulate in 60fps, but camera movement (player running), would be rendered smoothened.

Anyway, I'm moving this to not a bug.