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Error Util.cpp:47: No loader found for "rail".

Posted: Sat Oct 17, 2015 7:09 pm
by Adil
Edit: The error was caused by 5dim trains mod. Sorry for bothering.
I'm getting this error after updating game from 12.8 to 12.11
The other thread I've found with it seems not to be relevant.
The update has been finished. The error comes up after all the mods finish loading.
Update fragment of the log
ErrorLog
Edit: The error was caused by 5dim trains mod. Sorry for bothering.

Re: Error Util.cpp:47: No loader found for "rail".

Posted: Sat Oct 17, 2015 7:12 pm
by Jonathan88
I have had this problem too. Do you have the concrete rail mod installed? If so, update it (from the mods page) as they have released a patch :D

Re: Error Util.cpp:47: No loader found for "rail".

Posted: Sat Oct 17, 2015 7:22 pm
by oLaudix
FactorioBot wrote: [*]Modding
  • Replaced entity type "rail" with types "straight-rail" and "curved-rail". Property "bending_type" is optional for rail entities, but is still mandatory for rail remnants.
Recent changes to the game broke mods what have anything to do with rail.

Re: Error Util.cpp:47: No loader found for "rail".

Posted: Sat Oct 17, 2015 7:52 pm
by Adil
Yeah, I've just for some reason expected it to bail out right after encountering wrong type.

Re: Error Util.cpp:47: No loader found for "rail".

Posted: Sat Oct 17, 2015 8:14 pm
by Rseding91
Adil wrote:Yeah, I've just for some reason expected it to bail out right after encountering wrong type.
It does, it bails when it encounters the invalid rail type.

Re: Error Util.cpp:47: No loader found for "rail".

Posted: Sun Oct 18, 2015 10:43 pm
by Adil
Rseding91 wrote:
Adil wrote:Yeah, I've just for some reason expected it to bail out right after encountering wrong type.
It does, it bails when it encounters the invalid rail type.
I meant right after loading incorrect mod.
Also, as a request, could it in case of error print at least the name of erroneous item?