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[0.12.10] Bad exception handling using duplicate mods

Posted: Thu Oct 08, 2015 8:36 am
by teatime
Observed behavior: using a zip and an extracted folder structure of the very same mod, the application closes itself after confirming a message box.The following log message will be generated: Error Util.cpp:46: Duplicate mod *MODNAME*.
Expected behavior: The application must not close itself after recognizing a bad game data state. Instead, there must be a mechanism to choose a version which is preferred, e.g. the zip file. Already correctly identified that both mods are identical the game can easily recover from this unusual state.

Re: [0.12.10] Bad exception handling using duplicate mods

Posted: Thu Oct 08, 2015 10:21 am
by kovarex
And what if they are not identical? I believe that forcing the player to have the mod folder well organised is a good thing.