[0.12.10] Bad exception handling using duplicate mods
Posted: Thu Oct 08, 2015 8:36 am
Observed behavior: using a zip and an extracted folder structure of the very same mod, the application closes itself after confirming a message box.The following log message will be generated: Error Util.cpp:46: Duplicate mod *MODNAME*.
Expected behavior: The application must not close itself after recognizing a bad game data state. Instead, there must be a mechanism to choose a version which is preferred, e.g. the zip file. Already correctly identified that both mods are identical the game can easily recover from this unusual state.
Expected behavior: The application must not close itself after recognizing a bad game data state. Instead, there must be a mechanism to choose a version which is preferred, e.g. the zip file. Already correctly identified that both mods are identical the game can easily recover from this unusual state.