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"space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:11 pm
by maysjw
When hosting a MP game in head-less or player hosted games, when pressing "space" or "c" with or without enemies around causes the player to glitch backwards and any movement of the player is delayed. When releasing "space" or "C" the player glitches forward at 2x or 3x the normal speed for a second.
I'll try to get a video of it up shortly to show the issue.
Has anyone experienced this?
EDIT: video here
https://vid.me/94y3
Re: "space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:34 pm
by keyboardhack
Looks like a case where latency isn't hidden.
Re: "space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:48 pm
by kovarex
This is actually not a bug, but a result of a workaround. Once you start to fight, the latency hiding is turned off, to avoid strange confusion.
Re: "space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:52 pm
by maysjw
In both cases (player-hosted and head-less) I've tried multiple latency settings ranging from 100ms to 300ms with the same issue. I'm also the only one on the head-less when testing and I have a 25ms ping to the server at all times in the data center it's located in. It's not a VM it's a physical machine with plenty of power.
I've also tried with p2p and server sent messages and it didn't make a difference.
Re: "space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:54 pm
by maysjw
added my last post before seeing Kovarex's post.
Is there anything in the works to mitigate that issue in the future or is it something that will remain in MP?
Re: "space" or "c" in MP game causes player to glitch
Posted: Fri Sep 04, 2015 4:54 pm
by kovarex
maysjw wrote:In both cases (player-hosted and head-less) I've tried multiple latency settings ranging from 100ms to 300ms with the same issue. I'm also the only one on the head-less when testing and I have a 25ms ping to the server at all times in the data center it's located in. It's not a VM it's a physical machine with plenty of power.
I've also tried with p2p and server sent messages and it didn't make a difference.
The power of the machine isn't related at all, just the latency settings affects it.