[2.0.23] failed to set recipe

Bugs that are actually features.
tietie
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Dec 08, 2024 10:42 am
Contact:

[2.0.23] failed to set recipe

Post by tietie »

屏幕截图 2024-12-08 184718.png
屏幕截图 2024-12-08 184718.png (1.31 MiB) Viewed 174 times
I cannot input cold fluoroketone and use "set recipe" to produce fluoroketone.
屏幕截图 2024-12-08 184727.png
屏幕截图 2024-12-08 184727.png (1.32 MiB) Viewed 174 times
However other liquid, like water, can be be produced by inputing water and use "set recipe".
this may be a bug.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3188
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.23] failed to set recipe

Post by boskid »

Not a bug unless you are building on aquilo.
tietie
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Dec 08, 2024 10:42 am
Contact:

Re: [2.0.23] failed to set recipe

Post by tietie »

boskid wrote: Sun Dec 08, 2024 11:33 am Not a bug unless you are building on aquilo.
12-08-2024, 19-56-08.png
12-08-2024, 19-56-08.png (1.03 MiB) Viewed 162 times
it is on aquilo and the science pack which also requires the surface can normally set recipe.
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3188
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.23] failed to set recipe

Post by boskid »

Can you provide a save file?
tietie
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Dec 08, 2024 10:42 am
Contact:

Re: [2.0.23] failed to set recipe

Post by tietie »

boskid wrote: Sun Dec 08, 2024 1:57 pm Can you provide a save file?
here is the file.
Attachments
recipe.zip
(2.49 MiB) Downloaded 6 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3188
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.23] failed to set recipe

Post by boskid »

I checked the logic and i am considering this to be Not a bug. There are no recipe that are considered as "producing" cold fluoroketone, recipe for cooling is set to ignore all of the product from stats which means it is considered a catalyst in a loop, not a product and as such it is not setting the recipe. For the same reason if you have an assembling machine and provide a fluid signal it does not select unbarreling recipes. You can use a decider combinator to check if your signal is positive and output a different signal, a "cooling hot fluoroketone" and it will select correct recipe.
tietie
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Dec 08, 2024 10:42 am
Contact:

Re: [2.0.23] failed to set recipe

Post by tietie »

boskid wrote: Sun Dec 08, 2024 4:26 pm I checked the logic and i am considering this to be Not a bug. There are no recipe that are considered as "producing" cold fluoroketone, recipe for cooling is set to ignore all of the product from stats which means it is considered a catalyst in a loop, not a product and as such it is not setting the recipe. For the same reason if you have an assembling machine and provide a fluid signal it does not select unbarreling recipes. You can use a decider combinator to check if your signal is positive and output a different signal, a "cooling hot fluoroketone" and it will select correct recipe.
thank you very much.
Post Reply

Return to “Not a bug”