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[2.0.23] Spawners don't animate in remote view
Posted: Thu Dec 05, 2024 2:38 am
by alexj
What did you do?
Looked at a biter/spitter spawner in remote view.
What happened?
Spawner only animates when the player is physically near.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Spawner should always animate when seen in remote view.
Does it happen always, once, or sometimes?
When the player is close to a spawner, it correctly animates in remote view.
Log attached. Thank you! <3
Re: [2.0.23] Spawners don't animate in remote view
Posted: Thu Dec 05, 2024 7:06 am
by IsaacOscar
Perhaps the spawners are producing more bitters to attack the player, but when there's no player around they don't need to do this?
Re: [2.0.23] Spawners don't animate in remote view
Posted: Thu Dec 05, 2024 8:05 am
by IsaacOscar
So I went around and looked, and most of the spawners in remote view are animated. The one the right here however is not:
- 12-05-2024, 18-03-14.png (1.67 MiB) Viewed 148 times
But the one on the left is.
However, I think it's because of the pollution:
- 12-05-2024, 18-04-34.png (10.1 KiB) Viewed 148 times
The animated ones is the one in the pollution area, which keeps flickering, suggesting the spawner is consuming the polution.
So I'm pretty sure this is not a bug.
Re: [2.0.23] Spawners don't animate in remote view
Posted: Thu Dec 05, 2024 1:00 pm
by RockPaperKatana
Since the current frame of the animation is a game state instead of being visual only I don't think this would be trivial to fix without causing performance problems, the non-animated ones are in "sleep" state to save processing power
Re: [2.0.23] Spawners don't animate in remote view
Posted: Thu Dec 05, 2024 1:40 pm
by Rseding91
Thanks for the report however this is intended. Spawners go to sleep when they don't have anything to do. To do otherwise would have an unnecessary burden on game performance (see demolisher's current issues with them never sleeping here
120275)