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[2.0.16] Mod Manager: Installing mod with installed but disabled dependency prevents the mod load

Posted: Sat Nov 09, 2024 2:24 pm
by Hares
Steps to reproduce:
Note: This can be reproduced with any mod; editor extension is just for example
  1. Disable all mods (maybe besides Space Age)
  2. Make sure Factorio Library (`flib`) is installed, up-to-date, but not active
  3. Go to mod manager and install Editor Extensions (requires flib)
  4. Confirm; restart
Expected:
  • `flib` mod is activated
  • Game is loaded
  • Editor extensions is loaded
Actual:
11-09-2024, 17-21-03.png
11-09-2024, 17-21-03.png (21.91 KiB) Viewed 136 times

Re: [2.0.16] Mod Manager: Installing mod with installed but disabled dependency prevents the mod load

Posted: Sun Nov 10, 2024 7:36 pm
by Rseding91
Thanks for the report however this is a feature request. You can install, and manually enable/disable mods at the same time. Additionally installing a mod does not guarantee it is active as this depends on if you manually disabled it, or if you have the "auto enable new mods" option enabled.