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[2.0.15] Upgrade planner modules not working in editor

Posted: Sat Nov 09, 2024 1:55 pm
by kireitonsi
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Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sat Nov 09, 2024 2:00 pm
by kireitonsi
Also, can't upgrade to a different quality tier
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11-09-2024, 22-00-41.png (95.43 KiB) Viewed 167 times

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sat Nov 09, 2024 2:02 pm
by kireitonsi
Electric furnaces have just prod mod tier 1 avaliable
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11-09-2024, 22-02-31.png (158.59 KiB) Viewed 166 times

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sat Nov 09, 2024 4:01 pm
by LCStark
Are you playing with any mods? These all seem to work fine on my end in vanilla:

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11-09-2024, 16-59-43.png (191.88 KiB) Viewed 141 times

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sun Nov 10, 2024 8:14 am
by kireitonsi
No mods, other than Space Age

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sun Nov 10, 2024 9:27 am
by kireitonsi
Are you in the editor?

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sun Nov 10, 2024 9:41 am
by LCStark
Whoops, sorry, I wasn't. I haven't noticed that before.

While you're in the editor, it still reads your researched technologies. So, if I start a new game, without researching anything, it looks similarly to your situation:
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It looks different for the furnaces, as I don't even have the productivity module 1:
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11-10-2024, 10-38-35.png (325.81 KiB) Viewed 97 times
But if I research all technologies, it's all working as expected:
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11-10-2024, 10-40-50.png (201.88 KiB) Viewed 97 times
11-10-2024, 10-40-57.png
11-10-2024, 10-40-57.png (63.57 KiB) Viewed 97 times

So I guess the bug here is that:
1. While all entities are available by default, modules require you to either have them researched, or have the "Show all items in selection list" interface option checked.
2. Without having researched quality modules, you can't select the same entity as upgrade target (with different quality).

Both of these might be as intended for standard play, but I would think that in the editor mode they'd work as if the player had them unlocked.

Re: [2.0.15] Upgrade planner modules not working in editor

Posted: Sun Nov 10, 2024 10:10 am
by kireitonsi
Ahh I see, yes that makes much more sense. I think the issue is then that it's attached to research and not item availability/they aren't available by default in the editor.