[2.0.16] Platform treats space route as arrived at shattered planet
Posted: Fri Nov 08, 2024 10:05 pm
What did you do?
Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks.
What happened?
As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after Shattered Planet.
What did you expect to happen instead?
The platform should have continued flying towards Shattered Planet and turned around after flying the entire space route and arriving at the Shattered Planet destination similar to how trains treat a station with no conditions.
Does it happen always, once, or sometimes?
Always.
Log and save file attached. The pinned 'shattered ship' platform about to arrive at the edge demonstrates the behavior.
Adding an always-false condition to the Shattered Planet station does make the platform fly towards it. Based on watching the behavior of a Time Passed condition, it seems like it is treating the entire space route between Edge and Shattered as having arrived at Shattered since the timer starts as soon as it passes the Edge station.
If this is intended behavior to allow platforms to automatically turn back without flying the entire route, a specific tooltip on the Shattered station explaining the exception to normal routing behavior should be added to remove confusion, as it took me a long time to figure out what was going wrong.
Added a Shattered Planet station to a platform without any conditions as a waypoint to travel towards it to collect asteroid chunks.
What happened?
As soon as the platform reaches Solar System Edge, it immediately turns around back towards Aquilo going to the next station after Shattered Planet.
What did you expect to happen instead?
The platform should have continued flying towards Shattered Planet and turned around after flying the entire space route and arriving at the Shattered Planet destination similar to how trains treat a station with no conditions.
Does it happen always, once, or sometimes?
Always.
Log and save file attached. The pinned 'shattered ship' platform about to arrive at the edge demonstrates the behavior.
Adding an always-false condition to the Shattered Planet station does make the platform fly towards it. Based on watching the behavior of a Time Passed condition, it seems like it is treating the entire space route between Edge and Shattered as having arrived at Shattered since the timer starts as soon as it passes the Edge station.
If this is intended behavior to allow platforms to automatically turn back without flying the entire route, a specific tooltip on the Shattered station explaining the exception to normal routing behavior should be added to remove confusion, as it took me a long time to figure out what was going wrong.