[2.0.15] Beacon's range overlay is not tile-aligned
Posted: Fri Nov 08, 2024 3:04 pm
Inspired by: [Hrusa][2.0.11] Asteroid collector has lower effective range depending on alignment
Version: 2.0.11 - .15
I don't think the beacon overlay is supposed to fall short of fully highlighting a tile it affects? When an asteroid collector is previewed, it completely covers the tiles unlike beacons.
Expected: Beacon's yellow overlay to completely cover the ground tiles and align with the grid.
Current: the range is too short by ~1/4 of a tile in each direction.
Version: 2.0.11 - .15
I don't think the beacon overlay is supposed to fall short of fully highlighting a tile it affects? When an asteroid collector is previewed, it completely covers the tiles unlike beacons.
Expected: Beacon's yellow overlay to completely cover the ground tiles and align with the grid.
Current: the range is too short by ~1/4 of a tile in each direction.