[2.0.15] Underground pipes do not block character (collision/walk/through/player)
Posted: Fri Nov 08, 2024 2:41 pm
I was making and trying concrete (and not having enough so got like 270 of that gear alert)
In the meantime I bots were working on defenses and one of the flamethrower pipes got too long and shut down, after wich I used super force build to put a new pump in (the system exclusively contains flamethrowers With one underground pipe between them)
a bit later, all underground pipes lost collision. I don't know how to put images ore vidoes in a forum post (I used that new steam recording feature for a video) so ican't show you but I could just walk through their entire sprites (I know you can squeeze in between them normally but then they still have collision). This was only a problem with undergrounds, normal pipes were unaffected and I haven't checked with pumps. I did a save-quit and was not solved that way (I don't know if my bots finished that force-build yet). Also I don't have the expansion (I want to get no time for chit-chat before I do that).
In the meantime I bots were working on defenses and one of the flamethrower pipes got too long and shut down, after wich I used super force build to put a new pump in (the system exclusively contains flamethrowers With one underground pipe between them)
a bit later, all underground pipes lost collision. I don't know how to put images ore vidoes in a forum post (I used that new steam recording feature for a video) so ican't show you but I could just walk through their entire sprites (I know you can squeeze in between them normally but then they still have collision). This was only a problem with undergrounds, normal pipes were unaffected and I haven't checked with pumps. I did a save-quit and was not solved that way (I don't know if my bots finished that force-build yet). Also I don't have the expansion (I want to get no time for chit-chat before I do that).