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[2.0.14] Entity ghost selection order under cursor prevents smooth deconstruct-then-place

Posted: Thu Nov 07, 2024 10:49 am
by targetsan
For some entities, if entity marked for deconstruction and another entity's ghost overlap, it's impossible to select existing entity, as selection prefers ghost.
Notable examples:
- Transport belt ghost over underground belt
- Stone furnace ghost over wooden power pole

Might be worth to always prefer existing entity when possible