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[2.0.14] Space platform circuit interrupt not working
Posted: Sun Nov 03, 2024 4:58 pm
by gordotforrot
I've setup an interrupt on my space platform so when my sushi belt has enough prometheum asteroids, it turns around. I believe it's properly set up (the circuit condition even shows up with the right number in the interrupt screen, screenshot below), but the interrupt never happens. I'm submitting my save game as well, the set up is on the U.L.T.I. platform, I've triggered the interrupt manually at the point of this save, but removing it will not trigger it again even if the condition is true.
Running on version 2.0.14 on windows without any extra mods
- 11-03-2024, 17-55-15.png (84.54 KiB) Viewed 618 times
Re: [2.0.14] Space platform circuit interrupt not working
Posted: Sun Nov 03, 2024 6:34 pm
by Genhis
Thanks for the report. Interrupts are only checked when a platform wants to change stations. However, shattered planet connection is special - it uses "fly conditions" which are checked every tick, so you don't need interrupts for this goal.
Re: [2.0.14] Space platform circuit interrupt not working
Posted: Thu Nov 21, 2024 4:34 am
by Nypyren
I also tried to set up an interrupt to do this exact same thing and spent a few hours trying to debug the circuit and interrupt behaviors. The UI for a shattered planet stop is so close to the other destinations that I didn't even notice it says something different.
It probably needs a more obvious UI explanation somewhere.
Re: [2.0.14] Space platform circuit interrupt not working
Posted: Thu Nov 21, 2024 5:36 am
by Nypyren
Also, "fly condition" is ambiguous. It looks like it means "return condition" instead, because I had to set my condition to "Circuit: Chunks > 500" in order to begin returning once I'd gathered 500 chunks. I initially thought "fly condition" meant "continue flying while (condition)".