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[2.0.14] Reverted captured spawner not targeted by turrets
Posted: Sun Nov 03, 2024 9:15 am
by Icicubes
Is it bug or feature?
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Re: [2.0.14] Should laser turrets attack free nests again?
Posted: Sun Nov 03, 2024 11:07 am
by Zaflis
I believe turrets should not be firing captured spawners, fueled or not. What are you experiencing?
Re: [2.0.14] Should laser turrets attack free nests again?
Posted: Sun Nov 03, 2024 12:31 pm
by Loewchen
Would be great if you could describe what exactly is happening.
Re: [2.0.14] Should laser turrets attack free nests again?
Posted: Sun Nov 03, 2024 12:44 pm
by Icicubes
NaB. Description of the nest reads protected from automated firing. I somehow missed that at the first glance. I don't know how.
Re: [2.0.14] Should laser turrets attack free nests again?
Posted: Sun Nov 03, 2024 4:37 pm
by ExtraTricky
I encountered this in my game with destroyer capsules. The spawner was previously captures and then allowed to fully revert to an enemy spawner, and then it was protected from automated firing. So it makes sense that it was't getting attacked, but I couldn't find any way to unprotect it now that I wanted to kill it, so I had to manually shoot it with my gun instead of being able to use my destroyer capsules.
Re: [2.0.14] Should laser turrets attack free nests again?
Posted: Sun Nov 03, 2024 7:46 pm
by Rseding91
ExtraTricky wrote: ↑Sun Nov 03, 2024 4:37 pm
I encountered this in my game with destroyer capsules. The spawner was previously captures and then allowed to fully revert to an enemy spawner, and then it was protected from automated firing. So it makes sense that it was't getting attacked, but I couldn't find any way to unprotect it now that I wanted to kill it, so I had to manually shoot it with my gun instead of being able to use my destroyer capsules.
That is how you un-protect them.
Re: [2.0.14] Reverted captured spawner not targeted by turrets
Posted: Sun Nov 03, 2024 8:32 pm
by ExtraTricky
That is not how it's working. I've attached a save file next to some spawners that just reverted, so they are protected from automated shooting. Shooting at them with Shift+Space does not cause them to be un-protected.
Specifically, I can do the following:
1. Launch some destroyer capsules
2. Mouse over spawner and see "Protected from automated shooting" and "Shift + Spacebar can be used to shoot it manually"
3. Use shift+spacebar to shoot spawner
4. Spawner is still protected from automated shooting and destroyer capsules only target the spawned biters.
The result is that I have to do the entire hp bar with manual shooting.
This is still the behavior I get today on 2.0.14.
Re: [2.0.14] Reverted captured spawner not targeted by turrets
Posted: Sun Nov 03, 2024 9:16 pm
by Rseding91
I meant shoot manually to kill them causes them to stop existing and by extent they’re not protected because they’re dead.