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[2.0.13] Beacon modify bonuses whitout moduls

Posted: Thu Oct 31, 2024 11:31 pm
by Icepickaxe
If a assembling machine or electromagnetic plant (or else maybe) have an effect from one beacon and have modules in the machine, and a second beacon is placed whitout any modul, the bonuses change.

I do not think the non moduld beacon is need to change the bonuses
2024-11-01 00-29-31.mp4
Video demonstratione
(12.97 MiB) Downloaded 10 times

Re: [2.0.13] Beacon modify bonuses whitout moduls

Posted: Thu Oct 31, 2024 11:41 pm
by boskid
Is there anything wrong with this? Effect received from beacons changes as the amount of beacons in range of entity changes. https://factorio.com/blog/post/fff-409

Re: [2.0.13] Beacon modify bonuses whitout moduls

Posted: Thu Oct 31, 2024 11:51 pm
by Icepickaxe
After a second read I see what you say, but do not expected this effect.
But I'm not sure this is intended, and probably I'm wrong