[2.0.13] Biochamber fails to set/reset recipe via circuit if it has no nutrient fuel
Posted: Thu Oct 31, 2024 12:22 pm
When a biochamber has a nutrient requirement (as fuel) and no fuel is in it then when setting a new recipe via circuit the recipe won't change (and inserter won't clear the inputs) until you put at least one nutrient by hand. You can clear the inputs by hand but the recipe still won't change until you put at least one nutrient there.
https://www.youtube.com/watch?v=6itfe7tIdTg
The video is demonstrating how AM3 changes the recipe but biochamber isn't. This is pretty game breaking as on Gleba you need machines to reset their recipes to nothing to clear them out of spoilables and not produce anything (and only set them back when there's a demand).
https://www.youtube.com/watch?v=6itfe7tIdTg
The video is demonstrating how AM3 changes the recipe but biochamber isn't. This is pretty game breaking as on Gleba you need machines to reset their recipes to nothing to clear them out of spoilables and not produce anything (and only set them back when there's a demand).