[2.0.12] Assembling machines continue to process circuit signals when out of power
Posted: Mon Oct 28, 2024 6:17 pm
Even if you place this blueprint such that only the combinators are powered and the assembling machine is outside of the power pole range - this still works.
In this case, the assembling machine is used to perform a computation (get recipe ingredients), so I think it shouldn't update without power.
Context:
I've been trying to get the controllinator working with 2.0 (it's a mod to debug combinators)
The regular combinators are being paused by setting their energy to 0, which is junky, but still works in 2.0
However, assembling machines continue working when the rest of the contraption is paused, and this ends up messing up the timings...
Having a better way to pause entity logic from mod code would be great, but I don't know if there is a way to do that right now. And I'm not sure if this is a good reason for an API request.