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[raiguard] [2.0.11] Pipeline overextended when it is not

Posted: Sun Oct 27, 2024 11:46 pm
by luc
First: congratulations on the space launch! Still working on the first rocket launch in a fresh world so I have yet to experience it but I'm very excited :D

I built an electric miner at the end of a pipeline which caused several overextended error messages to appear, but there is no problem: the miner works perfectly fine.

I thought maybe the error is like at the exit port of the machine and appears despite the machine itself still being able to receive the liquid on the near side, so it's like an off-by-one error where the error appears at the limit of where there would be a problem, but no: adding another miner also still works, it still receives fluid.

Perhaps it's the daisy chaining where you give some leeway, make it work like one big machine/requester? No: I can also put a piece of pipe in between (which will also complain about overextension) and put a miner on the end and it still receives fluid.

Perhaps the error starts appearing before the limit is actually reached? (In which case it should be a suppressable warning; I have gone as far as I want to with this pipeline for now.) No: the maximum of 320 tiles (source) is reached because it says¹ 320 meters (=tiles?) horizontal and 122 meters vertical distance = over 400 tiles total since there are no diagonals. (Edit: I also just noticed the "pipeline extent" property saying 321 out of 320)

I cannot explain the behavior. It seems that either the error appears too soon, or that the distance limit is not being enforced. Considering the extent showing as 321 out of 320, I guess the distance limit is not being enforced

As a separate issue, there is no help information in the tips and tricks about this error, or pipelines in general for that matter, nor anymore info when you click on it (the map simply appears, having error icons plastered all over it but nothing useful). It is not clear what the game wants from you if you haven't read the friday facts -- which I purposefully haven't to get the full exploration experience once it comes out :)

Re: [2.0.11] Pipeline overextended when it is not

Posted: Mon Oct 28, 2024 2:21 am
by Rseding91
Please provide a save file showing the issue you’re having.

Re: [2.0.11] Pipeline overextended when it is not

Posted: Mon Oct 28, 2024 2:28 am
by luc
Was playing on multiplayer; I've asked my friend to send over the save file (they're sleeping now though), will post it here as soon as I have it!

Re: [2.0.11] Pipeline overextended when it is not

Posted: Mon Oct 28, 2024 5:31 pm
by luc
Save file is attached!

To clarify the issue once more: the device where my mouse hovers over is working perfectly, sulfuric acid is listed as being in the device, but several errors are showing
10-28-2024, 18-28-47.png
10-28-2024, 18-28-47.png (1.63 MiB) Viewed 848 times

Re: [2.0.11] Pipeline overextended when it is not

Posted: Mon Oct 28, 2024 5:53 pm
by Rseding91
I see. The fluid is already in the drill so it's able to pull it out of the fluidbox however no more fluid will flow in the pipes until the over-extent issue is fixed with pumps.

Re: [raiguard] [2.0.11] Pipeline overextended when it is not

Posted: Mon Dec 09, 2024 9:50 pm
by raiguard
This isn't a bug, it's more confusion regarding the double-buffer nonsense.

The mining drill has an internal buffer that is separate from the segment. The segment is disabled, but the mining drill's buffer is not.