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[1.1.109] Positive emission_per_second has no effect on evolution

Posted: Fri Aug 23, 2024 6:58 am
by ko3dzi
File spitter-projectiles.lua

...
function acid_splash_fire(data)
return
{
type = "fire",
name = data.name,
localised_name = {"entity-name.acid-splash"},
flags = {"placeable-off-grid", "not-on-map"},
damage_per_tick = {amount = 0 / 60, type = "acid"},
maximum_damage_multiplier = 3,
damage_multiplier_increase_per_added_fuel = 1,
damage_multiplier_decrease_per_tick = 0.005,

spread_delay = 300,
spread_delay_deviation = 180,
maximum_spread_count = 100,

-- CHANGED PARAMETER
emissions_per_second = 100,--0
...
Pollution is shown on the map, but does not change the evolution value.
Image

Re: [1.1.109] Positive emission_per_second has no effect on evolution

Posted: Thu Oct 10, 2024 5:22 pm
by Rseding91
Thanks for the report. I looked into this and it seems intended to work this way.