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Placing resources under cliffs removes that cliff

Posted: Fri May 03, 2024 1:07 pm
by Natha
When I place a resource entity (map editor or via script) on a position that collides with a cliff, this cliff is destroyed, even if both prototypes have different collision masks. Is this intended? If yes, there should be a prototype property that disables this behaviour.

Re: Placing resources under cliffs removes that cliff

Posted: Fri May 03, 2024 3:13 pm
by Rseding91
https://lua-api.factorio.com/latest/pro ... robability

The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.